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By: Evren On: 11:23 Jun 17th, 2008 Offline |
Bollocks. Pure ass. How long have these business men you speak of have level 70 chars on WoW or something to that degree. I'm happy to have 100 hour games, means I have something to look foward to, even it means taking a year to complete it. |
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By: Dragonfly On: 11:27 Jun 17th, 2008 Offline |
Warren Spector is hardly just some "businessman". The guy's opinion holds a little more weight than some. The advantage of a game like WoW is its bitesized approach, where you can take it at your own pace and log in and out whenever you want. Not many games have that ease of access. |
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By: Dragonsoul On: 11:49 Jun 17th, 2008 Offline |
I'm inclined to agree. I just don't have the same time to game now as when I did when I was younger. More hours don't necessarily make or break a game, and a game can definitely be good even if it's "short". Problem is finding a good balance between lack of content, and more content than strictly necessary. I wouldn't want to kill all the add-ons and side quests, but sometimes I just can't arse myself to play a game if it's gonna add on to another pile of the started-but-not-finished. | |||
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By: Evren On: 12:44 Jun 17th, 2008 Offline |
Pah, Hardcore gamers. I in fact, have more time now, than I ever have, and thats with college, I just have a different view on them. Besides, I never said he was "some" business man. I was referring to other business men. Just because someone hasn't finished GTA or whatever yet, doesnt mean they dont want a really long game to play. |
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By: MistaRob On: 01:54 Jun 17th, 2008 Offline |
I'm going along the lines that his belief is that gamers should be able to play a game where it doesn't take the better part of a day just to get through the tutorial section. As for game length, I'd say it depends. A game that can be beaten within a weekend, reasonable playtime wise, can get repetitive after a while.(explored every cave, found the hidden areas, etc.) while a game that's too long can have players who are trying to progress through the story/game lose interest cause it takes a dedicated amount of time to get from one part to the other. That's my two cents at least. |
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By: ApplesauceNinja On: 07:16 Jun 17th, 2008 Offline |
Actually, if games were capped at 30 hours, I'd have no problem with it. I don't get involved with games that will take any longer because I personally don't have the time or patience for games that take immense amounts of time to complete. I've had several twenty hour experiences that were satisfying enough for me. |
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By: Charlie On: 07:59 Jun 17th, 2008 Offline |
I like the idea of the 100-hour games, but those 100-hours have to have holding power. I can play fable for like 100-hours because i want to play it over and over again to get all the different reactions and all the little things i missed the first time, try new things and new stratagies... but if i dont want to do that, i wont play it through once, let alone after that. If a game is short, then i want some darn good sequals, or to feel like i did ALOT in those few hours of playing. If thats the case, like lets say... the old spyro games. it was about 6 hours of play for me to beat the story, but i felt accomplished like i had been playing longer afterwards. thats my take on it. game developers can do what they want, make good games, long or short, and i'll buy. |
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By: Kelz On: 11:48 Jun 17th, 2008 Offline |
I'm one of those people who prefer the longer games. I can sit there and get immersed in it, and the ending is far away, giving me more time to spend with the game. Also, if he's bored of making games about guys in black leather with guns, then make something different for a change! :lol: |
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By: Laylia On: 02:44 Jun 18th, 2008 Offline |
Why can't they just continue making long games and short games...? Doesn't that make more sense? o.0 | |||
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By: Evren On: 02:25 Jun 19th, 2008 Offline |
It would, But that would make sense. =O I would LOVE games with a tutorial that isn't 4 hours long. *glares at KH2* |
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