Eve Online creator Reynir Hardarson discusses potential for real world MMO
Written By Michael 81 days ago
News Category: Industry News
Relevant Consoles: :
PC
The MMO Eve Online is as epic as games can get; a space fairing, massively multiplayer online game supported by a consistent in-game economy and financial models supported by the players within the universe. Now, the mastermind behind Eve Online, Reynir Hardarson, is looking to take things out of the stars and down to earth.
"The key is human interaction," Hardarson said of his MMOs, in a recent discussion with
videogaming247. "World Of Darkness shares that vision."
In the same vein as Eve Online, which has realistic resource and economic models, World Of Darkness would about "being as real as it can be," he said.
Hardarson is in the process of a building a second CCP studio in Atlanta, after the recent merger of the company with World Of Darkness owners, White Wolf. The contemporary vampire fiction will be the subject of CCP's new title. When asked whether the World Of Darkness MMO would follow in Eve’s footsteps, using expanded technology beyond that which has supported Eve Online so effectively, instead of taking the economically World of Warcraft route for it's "gameplay".
CCP have no plans to reveal any further details of the game any tie soon, or any predictions on a release date. All Hardarson would say was that the new game will "be as much of a leap in ambition for the company as releasing the MMO from scratch was when they started".
Hardarson believes MMOs should be continuously evolved by their developers over decades, rather than years. When asked whether Eve Online could still achieve new things he said, “Absolutely, we will just keep building on top of it."
"MMOs do not have to age. The nature of a game like Eve is that there is no need for sequels – why shouldn't it run for fifty years?"
Eve Online recently received a complete graphical overhaul, bringing it's visual squarely into the modern age, whilst still retaining the same elaborate backbone. Given the unique, constantly evolving approach of PC gaming, could a game spanning entire decades be a reality?
I guess we'll have to wait another 45 years to find out, hmm?
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Reynir Hardarson :
World of Darkness
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