GC 2008: Heavy Rain gameplay detailed
Written By Dragonfly 91 days ago
News Category: Gaming News
Relevant Consoles: :
PlayStation 3
The lucky guys over at
VG 24/7 have just sat down for a live playthrough of Heavy Rain with David Cage.
We've collected all the details here for your convenience. "Intriguing" is one word to sum it up.
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- First Cage has told us that you only control the head and shoulders on the character, you just press a button to move forwards.
- The main character is investigating a series of disappearances and is going to the house of a taxidermist - hence the birds hanging in the ceiling in the video footage.
- Everything in the game is context sensitive, we are told.
- “Everything in the interface is design for emotion, to make you feel what your character feels,” said Cage.
- Then we’re shown some plot: your character finds some burnt clothes on the fireplace, she goes upstairs; floorboards are creaking. She smells some nasty. She turns, opens a door and finds a woman’s body in a bath tub.
- We are then told that the protagonist is in fact a journalist after a story and after she inspects the house some more, she finds a woman stuffed like animals.
- All of a sudden the killer comes back. He’s this fat guy. She can’t get out, she’s trapped in the house. Then the game goes into split-screen: him advancing, her creeping around the house trying not to get caught. The killer then simply sits down and watches TV. Your character manages to get outside, escaping through the garage. She gets on a motorbike, and speeds off.
- You can use the Sixaxis to open windows and look through keyholes. In fact, everything you see “in the set” is interactive. You can sit anywhere, turn on the TV, open all the doors in the house - which incidentally was created by an architect who is part of the development team.
- We then see that self same scenario but showed differently. Instead of creeping in order not to be heard when the killer is in the house, she runs, thus making noise. The killer hears the creaking floorboard and reaches for a knife.
- He finds her and tries to stab her on the bed. You use QTEs to avoid attacks.
- She falls down the stairs. “I’m the big bad wolf,” howls the man. She tries to open the window. He chases her round the kitchen table.
- Your character manages to get out to the garage after running through the house. You again get on your bike and drive off. The killer walk back into the house and you hear a gun shot.
- Cage tells us you can use chainsaws and screwdriver to kill him. He could get arrested etc. Loads of possibilities. There are over 60 scenes like this, he says.
- “This is not GTA,” says Cage in a short Q&A. “This is not an open world”
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Interesting. Make of that what you will.
Tags :
David Cage :
Gameplay :
games convention :
Heavy Rain :
leipzig :
PlayStation 3 :
Quantic Dreams
Comments
By: Laylia
On: 08:22 Aug 21st, 2008
Offline |
Sounds really interesting to me.
At least some companies are still bothering to try something a little new. |
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By: boa
On: 06:12 Aug 23rd, 2008
Offline |
Sounds awesome. |
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