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Blizzard discusses Wrath of the Lich King Death Knight class in detail

Written By Dragonfly 3 days ago
News Category: Gaming News
Relevant Consoles: : PC
Earlier today, Blizzard released a large plethora of detailed information regarding the next WoW expansion pack, Wrath of the Lich King. Amongst all the information was a detailed look into the new Hero Class, the Death Knight.

Full details below.

Creation and initial play:

* Death Knights will start in a floating citadel similar to Naxxramas at level 55, and go through a series of quests that will establish their story and background in the Eastern Plaguelands.
* All Indications are that Blizzard still plans to allow all races to be Death Knights, as Worldofwar.net's reporter saw Tauren, Dwarf, Gnome, and Orc Death Knights.
* You must have an existing level 55 character to create a Death Knight.
* You can create one Death Knight per realm per account. It is not clarified if that means you can create the Death Knight on a different realm from your level 55 character or not.
* You will not need to do any unlocking quests or sacrifice a character before you can create a Death Knight.
* The Death Knight will start with a wide range of abilities, as it is assumed that someone with a level 55 character has the experience to handle them right off the bat.
* They will start with a 60% speed summoned Death Charger as a land mount, which be upgradable via quest much like Warlock and Paladin mounts.

The Rune system:

* The Death Knights' Rune meter will appear below the Health Bar.
* You will be able to place up to 6 runes in any combination of Unholy, Blood, and Frost on the meter.
* The Runes will be consumed by use of abilities, but will refresh like a Rogue's energy Meter.
* There will be a secondary bar called Runic Power, which will be filled on the use of Runic abilities, but will decay over time much like Warrior rage.
* Runic Power will be used with moves that drain all Runic power and have powers and effects that are stronger depending on how much Runic Power was used. In this way it will be much like the Warrior's Execute ability or the Rogue's finishing moves.
* According to Gamespy, Blood runes will mostly cover the tank abilities (which clashes with previous information saying Blood runes were DPS, as well as with the function of the Blood Presence blow), while Frost will deal with Crowd Control.

Death Knight Abilities:

* Presences: Much like Paladin Auras or Warrior stances, Presences will be powerful one-at-a-time self-buffs that will probably determine whether the Death Knight is taking on a Tank or DPS role in the group. Worldofwar.net reported on 3 presences, as follows:
* Blood Presence will increase the Death Knight's DPS and provide a small healing effect when the Death Knight is hit.
* Frost Presence will increase the Armor and Threat of the Death Knight.
* Unholy Presence will provide increased attack speed and decreased global cooldown, and is being billed as the PvP presence.
* Death Coil: It will not fear like the Warlock version, but will act like the WC3 version also used by Death Knights in that game, damaging enemies or healing friendly undead targets.
* Army of the Dead: This ability will temporarily summon a small army of Undead that will fight for you. It will apparently be channeled, which makes me think it will be closer to an AE attack like a Druid's Hurricane than an actual pet ability.
* Raise Dead: This will raise an actual nearby corpse, including one of a fallen ally (even in Arenas) to fight for you as a Ghoul. An ally so resurrected will have the option to control their character as a Ghoul. Ghouls will get abilities to cause diseases, stun, and fear among other things, but it seems like they will be temporary pets all the same - at least, I assume PCs will eventually be allowed to resurrect rather than stay slaves of the Death Knight.
* Grip of Death: Pulls the enemy toward you and forces it to attack you (Probably a taunt effect, though It'd be great if the pulling effect works in PvP).
* Blade Strike: Attacks the target and applies a disease.
* Blood Strike: Deals Damage based on how many diseases are on the target.
* Chains of Ice: Roots a target, then applies a snare that lifts gradually until the target regains full mobility.



Tags : Blizzard Activision : Blizzard Entertainment : Burning Crusades : Death Knight : Hero Class : pc : Rune System : World of Warcraft : World of Warcraft: The Burning Crusades : World of Warcraft: Wrath of the Lich King : WoW : Wrath of the Lich King



Comments

By: Tiamat

On: 07:46 May 10th, 2008
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That sounds like a pretty damn nifty class, I'll be giving one of them a go when I get to lvl 55 ^^

By: sp00t

On: 10:42 May 10th, 2008
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The one bad thing is: everyone is going to be a Death Knight for quite awhile. :P

By: Dragonfly

Video Game Chat Member Avatar

On: 10:49 May 10th, 2008
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sp00t;48251

The one bad thing is: everyone is going to be a Death Knight for quite awhile. :P


I honestly don't think that's gonna happen, for a few reasons.

1) You start at level 55. You nee to be level 70 to get to Northrend, and people will want to see the new content as soon as possible.
2) Not everyone, myself included wants to be a melee DPSer or a tank. *laughs*

By: Tiamat

On: 11:31 May 10th, 2008
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You not at all tempted to try one Michael?

By: EvilxBunny

On: 09:39 May 10th, 2008
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Ill make one... and get it to 80 ;p! im awesome like that! but i also got my warlock i need to get to max level as well.. hrmmm


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